Coming from SketchUp

Hew for SketchUp users

The same push/pull way of working on a stricter foundation — with a tool-by-tool accounting of what carries over, what's missing, and what gets better.

You know SketchUp — and Hew works the way SketchUp taught you: draw on a face, push/pull it into shape, inference snapping everywhere, mostly the same keyboard shortcuts. Your muscle memory carries over almost untouched. The reflexes you had to learn, though, you can drop: in Hew every push/pull produces a discrete, watertight object. Nothing welds to a neighbor because you forgot to group it, nothing goes hollow because one face got deleted, and Union/Subtract/Intersect only run when you ask. It’s Select All + Make Group as the data model instead of a habit.

The practical differences are about money and reach. Hew is free and open source — native apps for macOS, Windows, and Linux, plus a browser app that is the full modeler, not a reduced tier. It opens your .skp files (2017 format, which newer SketchUp versions can Save As) through a clean-room reader, and saves to an open, documented format.

Because the two are so alike, whether Hew works for you comes down to whether your particular tools and workflows are there. So instead of a broad-strokes table, here is the tool-by-tool accounting — including the places where SketchUp is ahead, the places where Hew is ahead (paper output and the phone, mostly), and where the most popular extensions land, since Hew has no extension system to port them to.

Tool by tool

Drawing — near-complete overlap
SketchUp Hew
Line Yes Yes
Rectangle Yes, plus a Rotated Rectangle tool Yes; no rotated-rectangle tool — lock a plane with the arrow keys or rotate the shape after
Circle Yes Yes, with typed radius
Polygon Yes Yes; side count typed (6s) and remembered
Arcs Three tools: 2-Point, 3-Point, Pie One arc tool: endpoints plus bulge; Alt cycles closing it as a pie or a chord
Freehand Yes No
Drawing on a face Splits the face (sticky geometry) Same — drawing on a solid’s face splits it for push/pull
Choosing the drawing plane Inferred from faces and view Hovered face, or arrow-key locks to a world-axis plane through the next click
Editing a drawing Sticky edges, Eraser tool Lines select and delete individually, a drawn curve selects as one, each connected shape moves as its own island, and an Edit Vertex tool adjusts single points; no eraser-drag tool
Modify & solid operations — the core carries over; Trim, Split, and radial arrays don't
SketchUp Hew
Push/Pull Yes; double-click repeats, modifier key leaves a face behind Same, including double-click repeat and a new-coincident-solid modifier — plus through-cuts that can split a solid in two, and push/pull on any planar face however oblique its neighbors
Push/pull on curved walls JointPushPull extension territory Drawn circle and arc walls move as one whole wall (the radius changes); other curved surfaces move one facet at a time
Follow Me Yes Yes — partial sweeps by dragging with a live length readout, flat profiles stood upright automatically, spheres and goblets via pole closure, and a merge-as-you-sweep gesture
Offset Yes Yes — sketch regions and solid faces
Move / Copy / arrays Move with copy toggle; xN and /N arrays Same: Alt toggles copy, 3x and 3/ arrays
Rotate Yes; rotate-copy builds radial arrays Rotate on any axis with snapping and typed angles; no rotate-copy, so no radial arrays
Scale Yes Yes — face/edge/corner grips, typed factors, center anchoring
Solid tools Outer Shell (free); Union, Subtract, Trim, Intersect, Split (paid tiers) Union, Subtract, Intersect — on solids and whole groups alike, included; no Trim or Split
Slice Cut any solid along a plane into two watertight solids
Intersect Faces Yes No equivalent; booleans are the only way geometry combines
Soften / Smooth edges Manual Automatic on drawn curves’ facet seams; no manual soften tool
Precision & measurement — same philosophy, near parity
SketchUp Hew
Measurements box Typed mid-gesture Same: 24cm, 9.5", 0.24m, unit-aware everywhere
Units Metric and imperial, incl. architectural Same, feet-and-inches included
Tape Measure Point-to-point, parallel guides, resize model Same — plus guides on any plane, and in-context resize that rescales just a group or component from one typed measurement
Protractor Angled guides Same
Dimensions Linear dimensions in the model Linear and radial dimensions, anchored to geometry, constant on-screen size
Text Screen and leader text Leader text anchored to geometry
3D Text Yes Yes — always a watertight solid, placed on any face or plane, bundled and system fonts or load your own
Drawing axes Relocatable Same — move and orient the document axes
Organization & reuse — same vocabulary, minus the parametric and cloud parts
SketchUp Hew
Groups Yes Yes — nested, and booleans accept whole groups
Components Definitions and instances, edit in place Same, including nested components, drill-down editing, Make Unique, and Explode
Dynamic / Live Components Yes (paid or legacy) No parametric components
Tags Tags with folders Nested tag paths (Desk/Set), multiple tags per object, per-tag visibility, select-by-tag, rename in place
Outliner Desktop and paid tiers only — the free web tier has none Yes, everywhere the app runs — double-click drills into any level, breadcrumb steps back out
Scenes Saved views plus slideshow/animation export Scenes save camera, visibility, and the section cut, with animated transitions in the app; no animation export
3D Warehouse Enormous Nothing like it — a personal Library of your own components, materials, and models, on desktop and in the browser
Camera & display — navigation carries over; the presentation layer doesn't
SketchUp Hew
Orbit / Pan / Zoom Yes Same, same mouse buttons, O/H/Z
Standard views Yes Same set, one click above the viewport
Parallel projection Yes Yes
Field of view Typed FOV Through the Zoom tool: Shift-drag, or type degrees or a 35mm focal length; no separate FOV command
Position Camera / Look Around / Walk Yes, with collision in Walk Yes; no collision detection
Section planes Several planes, fills in newer versions One section plane at a time, no cut fill; saved with the file and captured by Scenes
Styles Sketchy edges, profiles, watermarks… No style system — one clean draw style, light and dark themes
Shadows, geolocation, fog Yes No
Match Photo Yes No
X-ray / back edges Yes No
Materials — the same model, without the bundled catalogs
SketchUp Hew
Painting Paint Bucket: faces or whole objects Same — per-face paint plus an object default material
Image textures Yes, at real-world scale Yes — PNG/JPEG at a physical size, tiling across faces
Position Texture Pin-based Same, corner pins
Opacity Per material Per material
Sample a material Alt-click Alt-click
Bundled material catalogs Large None — the palette starts empty; the Library keeps materials you make
Files & interop — open formats on Hew's side, CAD formats on SketchUp's
SketchUp Hew
Native format .skp, proprietary .hew — an open, documented zip of JSON and geometry buffers
Reading the other’s files Imports .skp (2017 format; newer SketchUp can Save As 2017); does not write .skp
DWG / DXF Import and export (paid tiers) No
COLLADA (.dae) Import and export Import, including a healing pass for SketchUp’s exporter’s quirks
STL Import and export Import and export — export re-facets curves at your chosen smoothness and is gated on solidity
3MF No Export, with named parts and colors
glTF Native import/export since SketchUp 2025; extensions before that Import and export, Blender round-trip tested
USDZ Native import/export since SketchUp 2025 (paid tiers) Export — AR-ready on iPhone/iPad
Autosave / crash recovery Yes Yes — a recovery snapshot every 12 seconds
Paper, phone & rendering — where moving to Hew is an upgrade, except rendering
SketchUp Hew
Print to scale Possible, but it’s work: the desktop print dialog needs a standard view, Parallel Projection, and window-cropping (tiling is Windows-only); the polished route is LayOut, which is a paid tier One print dialog on every platform, browser included: pick a scale, get exact-size output — bitmap or true vector
Full-size paper templates LayOut poster printing at 100%, or the fiddly dialog above First-class: print at 1:1, tiled across pages with trim marks and a scale bar, tape the sheets together at the bench
2D vector export PDF/EPS/DWG via paid tiers and LayOut SVG line drawings from any view
Your model on a phone SketchUp Viewer app — iOS only (the Android app was discontinued in 2025), Trimble account sign-in, AR costs extra without a subscription Shop Mode in any phone browser, Android included: QR handoff from the desktop app, no account, a measurement-first touch UI — and View in AR on iPhone/iPad, free
Rendering A deep bench of extensions: V-Ray, Enscape, Twilight… None — export glTF to Blender or a renderer
The extension question — Hew has no extension system; here's where the big ones land

Hew has no equivalent of the Extension Warehouse, so the honest question is what each popular extension’s job maps to. (The superscripts in Solid Inspector² and CleanUp³ aren’t footnotes — they’re part of the extensions’ names.)

Extension Its job In Hew
OpenCutList Cut lists, cutting diagrams, labels, and cost reports Partial: printing can append a cut-list page (part, quantity, L × W × H, with identical parts folded), and Shop Mode’s parts sheet is a live cutlist on your phone — but no cutting-diagram/nesting layout for sheet stock
Fredo6 RoundCorner Fillets and bevels No fillet/chamfer tool; edge profiles only via Follow Me
Fredo6 JointPushPull Push/pull on curved surfaces Partly built in: drawn circle/arc walls push/pull as one wall; arbitrary curved surfaces don’t
Curviloft Lofting and skinning No equivalent
Solid Inspector² Find and fix the holes that keep a group from being solid Not needed — objects can’t stop being solid, and watertight status is shown live
CleanUp³ Purge stray edges, faces, and duplicate geometry Mostly not needed — there is no loose-geometry soup to clean
Artisan Subdivision and organic sculpting No equivalent; Hew isn’t for organic modeling
Profile Builder Parametric profile assemblies No equivalent

If your SketchUp life runs through LayOut, dynamic components, rendering extensions, or OpenCutList, Hew doesn’t replace those today. If it runs through the core modeling loop — draw, push/pull, measure, organize, and get the result onto paper or out to the shop — everything above says exactly which parts carry over, and the paper-and-phone row is the one place a move is an outright upgrade.