Learn Hew

The user guide. Start with the first two chapters — the workflow and the ideas underneath it — then dip into the rest as reference for each part of the app.

  1. Guide 1

    Getting started

    Build a small desk-organizer set — tray, pen cup, scooped bin, and phone stand — in about fifteen minutes, and meet the tools you'll reach for every session.

  2. Guide 2

    Core concepts

    Why objects never fuse on contact, what watertightness buys you, and how inference snapping fits in. Start here if you know SketchUp.

  3. Guide 3

    The Hew interface

    Find your way around the window, from tool rail to status bar, including the tools that don't have a button on screen.

  4. Guide 4

    Viewing your model

    How to get around: mouse navigation, the dedicated camera tools, standard views, Zoom Extents, visibility controls, and the non-destructive Section Plane.

  5. Guide 5

    Drawing

    The five profile tools, offsetting a boundary, what changes when you draw on a face instead of the ground, and every way to type an exact dimension.

  6. Guide 6

    Push/Pull

    One gesture turns a profile into a solid, reshapes a face, or cuts a hole clean through. The heart of modeling in Hew.

  7. Guide 7

    Follow Me

    Sweep a profile along a path — pipes, moldings, frames, and lathe-like shapes from one profile and one line to follow.

  8. Guide 8

    3D Text

    Extruded, watertight lettering from any font on your machine — signs, labels, embossed and engraved text you can print.

  9. Guide 9

    Move, Rotate, and Scale

    Move, Rotate, or Scale with full snapping, axis locks, and typed values — or drag an object straight from Select. Copying is a Move with Alt tapped — and ×N multiplies it into an array.

  10. Guide 10

    Precision, measurement, and guides

    Everything about exact dimensions: display units, the typed-input grammar, the Tape Measure and Protractor, and guides.

  11. Guide 11

    Dimensions and text

    Annotate a model with dimensions that follow the geometry they measure, radius and diameter callouts, and leader text.

  12. Guide 12

    Combining and splitting solids

    Union, Subtract, Intersect, and the Slice tool. When to use each, and when Push/Pull does the job without a boolean.

  13. Guide 13

    Groups and components

    Groups bundle things that move together; components repeat one definition across many instances. Neither merges geometry.

  14. Guide 14

    Materials

    Paint faces or fill whole objects from a per-document palette of colors and textures that survives every modeling operation, and adjust opacity for glass and other see-through materials.

  15. Guide 15

    The Library

    Save components, materials, and whole models to a personal library, then insert them into any document with a click.

  16. Guide 16

    Organizing your model

    Names, tags, visibility toggles, and the Outliner keep a growing model legible and searchable.

  17. Guide 17

    Scenes

    Save named views of a model — camera, what's hidden, the section cut, and display toggles — and switch between them in one click, on the desktop or on your phone.

  18. Guide 18

    Files, saving, and recovery

    Where your work lives: the open .hew format, saving in the browser vs. the desktop, and the 12-second autosave net.

  19. Guide 19

    Import and export

    Hew reads SketchUp, COLLADA, glTF, and STL, and writes manifold STL and 3MF for printing, glTF for everything else, USDZ for AR, and true-size SVG line drawings.

  20. Guide 20

    Printing

    Print a view on paper, print a drawing to exact scale across as many sheets as it takes, or save a PDF — one dialog for all three.

  21. Guide 21

    Hew on your phone

    Shop Mode turns a phone into a touch viewer for a model you built at the desk: tap a part for its dimensions, check a cut length, work offline at the bench.

  22. Guide 22

    Settings and diagnostics

    Units and theme, the server Open on Phone uses, plus Debug Mode and a bug reporter that bundles everything a developer needs into one file.

  23. Guide 23

    Keyboard shortcuts

    Every default shortcut on one page, including the modifier keys that change what a tool does mid-gesture.