Learn Hew

The user guide. Start with the first two chapters — the workflow and the ideas underneath it — then dip into the rest as reference for each part of the app.

  1. Guide 1

    Getting started

    Build a small desk-organizer set — tray, pen cup, scooped bin, and phone stand — in about ten minutes, and meet the tools you'll reach for every session.

  2. Guide 2

    Core concepts

    Why objects never fuse on contact, what watertightness buys you, and how inference snapping fits in. Start here if you know SketchUp.

  3. Guide 3

    The Hew interface

    Find your way around the window, from tool rail to status bar, including the tools that don't have a button on screen.

  4. Guide 4

    Viewing your model

    How to get around: mouse navigation, the dedicated camera tools, standard views, Zoom Extents, and visibility controls.

  5. Guide 5

    Drawing

    The four profile tools, what changes when you draw on a face instead of the ground, and every way to type an exact dimension.

  6. Guide 6

    Push/Pull

    One gesture turns a profile into a solid, reshapes a face, or cuts a hole clean through. The heart of modeling in Hew.

  7. Guide 7

    Move, Rotate, and Scale

    Select first, then Move, Rotate, or Scale with full snapping, axis locks, and typed values. Copying is a Move with Alt held.

  8. Guide 8

    Precision, measurement, and guides

    Everything about exact dimensions: display units, the typed-input grammar, the Tape Measure and Protractor, and guides.

  9. Guide 9

    Combining and splitting solids

    Union, Subtract, Intersect, and the Slice tool. When to use each, and when Push/Pull does the job without a boolean.

  10. Guide 10

    Groups and components

    Groups bundle things that move together; components repeat one definition across many instances. Neither merges geometry.

  11. Guide 11

    Materials

    Paint faces or fill whole objects from a per-document palette of colors and textures that survives every modeling operation, and adjust opacity for glass and other see-through materials.

  12. Guide 12

    Organizing your model

    Names, tags, visibility toggles, and the Outliner keep a growing model legible and searchable.

  13. Guide 13

    Files, saving, and recovery

    Where your work lives: the open .hew format, saving in the browser vs. the desktop, and the 12-second autosave net.

  14. Guide 14

    Import and export

    Hew reads SketchUp, COLLADA, and glTF, and writes manifold STL and 3MF for printing plus glTF for everything else.

  15. Guide 15

    Settings and diagnostics

    Units and theme, plus Debug Mode and a bug reporter that bundles everything a developer needs into one file.

  16. Guide 16

    Keyboard shortcuts

    Every default shortcut on one page, including the modifier keys that change what a tool does mid-gesture.